Gavrilov, N. I.; Turlapov, V. E.
Novel approach to development of direct volume rendering algorithms based on visualization quality assessment.
Programming And Computer Software. Volume 40, Issue 4, July 2014. pp. 174-184
Patrushev I., Gavrilov, N., Turlapov, V., Semyanov, A.
Subcellular location of astrocytic calcium stores favors extrasynaptic neuron-astrocyte communication
Cell Calcium 2013 Volume 54, Issue 5, November 2013, pp. 343–349
Gavrilov N., Turlapov V.
Volume Ray Casting quality estimation in terms of Peak Signal-to-Noise Ratio
Proc. Eurographics 2013-Posters, pp. 7-8
Bogolepov,D., Ulyanov,D., Sopin,D., Turlapov,V.
GPU-Optimized Bi-Directional Path Tracing.
Proc. WSCG 2013, 24-28 June 2013, Plzen Czech Republic. PP. 57-60. ISBN: 978-80-86943-76-3
Gavrilov N., Turlapov V.
Advanced GPU-based Ray Casting for Bricked Datasets
Proc. ACM SIGGRAPH’2012, 5-9 Aug 2012, Los Angeles. Posters Article No. 123. ACM New York, NY, USA, 2012. ISBN: 978-1-4503-1682-8
Bogolepov D.K., Sopin D.P., and Turlapov V.E.
Simplified Photon Mapping for Real-Time Caustics Rendering.
ISSN 0361-7688, Programming and Computer Software, 2011. Vol.37, No.5, pp. 229–235.
Sopin D., Bogolepov D., Ulyanov D.
Real-time SAH BVH construction for ray tracing dynamic scenes
Conference Proceedings of the 21th international Conference on Computer Graphics and Vision «GraphiCon’2011», P.88-91, – Moscow, 2011
Gavrilov N., Belokamenskaya A., Turlapov V.
Several approaches for improvement of the Direct Volume Rendering in scientific and medical visualization
Conference Proceedings of the 21th international Conference on Computer Graphics and Vision «GraphiCon’2011», P.88-91, – Moscow, 2011
Yusov E., Shevtsov M.
High-performance terrain rendering using hardware tessellation
Journal of WSCG ISSN 1213-6972. – Plzen, Czech Republic, 2011. –Vol.19, No.3 –P.85–92
Gavrilov N., Turlapov V.
General implementation aspects of the GPU-based volume rendering algorithm
Internet-journal: Scientific Visualization (MEPhI) 2011. V.3, N1. PP.19-31
Gavrilov N., Belokamenskaya A., Turlapov V.
A flexible framework for multi-volume data visualization
IADIS International Conference on Computer Graphics, Visualization, Computer Vision and Image Processing 2011. Rome, Italy, 24 - 26 July 2011, in printing
Yusov E.
Compact compressed terrain representation using joint zero trees of wavelet coefficients for real-time triangulation and rendering
Conf. proc. Of the IADIS international conf. on comp. graph., visual., comp. vision and image proc. CGVCVIP’2010. – Freiburg, Germany, 2010. – P. 165–175
Yusov E.
Adaptive Context Modeling for Efficient Image and Elevation Data
Proc. of the 20th International Conference on Computer Graphics and Vision «GraphiCon’2010». – St. Petersburg, 2010. – P. 22–29
Yusov E., Turlapov V.
Adaptive Terrain Triangulation Using the Representation of Quad Trees by Vertex Textures and Wavelet Estimation of Vertex Significance
Programming and Computer Software. Vol. 34, No. 5, 2008. – p. 1-16
Yusov E., Turlapov V.
JPEG2000-based compressed multiresolution model for real-time large scale terrain visualization
Conference Proceedings of the 18th international Conference on Computer Graphics and Vision «GraphiCon’2008». – Moscow, 2008. – P. 164–171
Yusov E., Turlapov V.
GPU-optimized efficient quad-tree based progressive multiresolution model for interactive large scale terrain rendering
Conference Proceedings of the 17th international Conference on Computer Graphics and Vision «GraphiCon’2007». – Moscow, 2007. – P. 53–60
E. Martinova, V. Turlapov.
Search for Body Pose Similarity in Character Animation.
Proc. 3IA'2007 Conference on Computer Graphics and Artificial Intelligence, Athens, Greece, 2007. PP. 259-264.